Thursday, 25 March 2010
Condom Pitch For Assessmment 2
Here's a link to the video
http://www.youtube.com/watch?v=x-OqKWXirsU&feature=related
As a group we discussed various scenarios that could recreate this advert as our own animation. We examined all the things that children get excited over; toys, sweets, ice cream, etc. Looking at how they embarrass their parents. We decided the parent should be a father since they are more laid back and in our eyes the mother seems to be the figure that can take control.
Condoms
A father and son are in a quiet toy store. The son sees a toy and the shelf, he runs towards it with excitement, he picks a teddy from the shelf and smiles.
Cut to a birthday party it’s filled with lots of happy children. The father and son approach the birthday boy, the father hands over a wrapped present. The birthday boy, ecstatic, opens the gift to show the teddy that the son had picked out. The son is outraged and shocked; he runs to the birthday boy and tries to take the toy off him. The father pulls him back to stop him from making a scene; the son starts to scream “ITS MINE!” The son starts to throw other gifts about kicking and screaming, making a mess of the place. The father looks mortified. Background noise of son screaming is muffled as all parents looking towards the father shocked and expecting him to take control. It would cut to a close up of the father looking scared and unsure what to do. Text would appear at the bottom of the screen saying “Wrap it up.” Cut to a black screen with white font saying “Use a condom!” no background noise at this point for emphasis.
Target Audience
Young adults, specifically males. Help towards safe sex.
Production Time
We are estimating that this project should take no longer than 4 weeks to complete.
Equipment
We will be creating this animation in Toon Boom.
Group Members
Nicole Anderson, Emma Beesley, Clare Hernon, Lauren Kerr
Tuesday, 23 March 2010
Friday, 19 March 2010
Character Sketches 3

Character Sketches 2
Wednesday, 10 March 2010
Awarness : Script
Jeff is leaving university.
JEFF
"Phew! That was loong!"
He decides to go for a wander round the shops to blow off some steam. As he is walking he puts his earphones in his ears.
Scene two
He is on the train to the nearest shopping district. Currently oblivious to everything around him, he fails to notice that his is sitting across from a multicolored clown. The train stops and Jeff gets up and walks out of shot.
Scene three
In the train station he walks past a row of chairs where there is a penguin with a mustache currently waiting for their train. Jeff doesn't even glace at the penguin and proceeds.
Scene four
At the lower level Madison is standing by herself singing
MADISON
"La la la la la"
She notices Jeff coming down the stairs. She grins, scans around her and quickly hides behind a wall and waits. Once Jeff has reached Madison's hiding point, she jumps out with her arms waving, she is slightly hunched and yells.
MADISON
"RAAAAWR!"
Jeff screams and runs away so fast that he crashes into a wall, creating an imprint of himself but has no serious injury.
Story Concept : Awareness Updated
Moral of the story:- Stay aware of your surroundings.
Tuesday, 9 March 2010
Animation Concept : Awareness
Inspired location: Glasgow Central Lower Level (Obviously the location in the animation could be differnet.)
Number of characters: 2 main
The main character in this senario is walking along, listening to an mp3 player completely unaware to their surroundings. A friend of a character notices them heading towards them, they grin and quickly look around them in a mischievous manner, then hide behind a wall and wait. The still oblivious main character continues to walk along until they reach the point where the friend is hiding. The friend jumps out from behind the wall (actions exaggerated at this point) waving their arms around and making monsterous growls, scaring the main character who runs around frantically before crashing into a wall. (No serious damage would be inflicted apon the main character.)
Moral of the story:- Stay aware of your surroundings.
Animation Planning Assessment 1 : 12 Principles of Animation

Timing is an important fundamental when animating and is used to determine the rhythm of where things happen.
Squash and Stretch
Squash and stretch is a technique used to elongate or flatten the object which is being animated, creating the illusion of flexibility and weight, like a bouncing ball. It is important that the mass of the object stays the same for continuity and realism. This principle does not apply to objects which are naturally solid and have no flexibility.
Anticipation
Anticipation makes an action more realistic as it is used to prepare the audience that an action is about to take place. E.g. When someone rises out of a chair their body arches forward and pressure is applied to their feet, a pose which indicates that they are about to ascend from their seat.
Staging

This principle is used to direct the audience’s attention to important aspects within a scene, making clear what is happening and what is about to happen. This can be achieved through various elements which can alter the atmosphere of a scene, such as; contrast between light and dark, camera angles or character placement.
Follow Through and Overlapping Action
This technique helps make a character’s movement look more natural and realistic. Follow Through is when separate parts of the body continue to move after a character has stopped. Whereas Overlapping Action focuses on different parts of the body which move at different rates e.g. If a head is moving the timing will differ to the timing of moving arms or legs.
Straight Ahead Action
Straight Ahead Action means drawing out a scene frame by frame from start to finish. This technique creates a more fluid illusion of movement and is beneficial for producing realistic action sequences. However, it is difficult to maintain proportions and to create convincing poses.
Pose to Pose
This involves starting an animation with several key frames then completing the frames in-between later. Pose to Pose is effective for creating dramatic of emotional scenes where composition and relation to the scenes surroundings are more important.
Pose to Pose and Straight Ahead Action are two techniques which are often combined for better results.
Slow in and out
This focuses on the time needed for a character or object to accelerate or slow down. An animation looks more realistic if there are more frames near the beginning and end of a movement rather than the middle. This principle applies to a character moving between key poses e.g. from sitting down to standing up. It also applies to inanimate objects like a bouncing ball.
Arcs
This principle applies to the natural movements made be a character or inanimate object e.g. a head moving from left to right.
This movement would look unnatural if is followed a perfectly straight line and did not curve.
Exaggeration
The level of exaggeration varies depending on the desired outcome i.e. whether you have a realistic approach or a surreal approach to your animation. It is useful when applied to an animation which depicts a perfect imitation of reality, animations like this can become static and dull but when exaggeration is applied it can become more appealing and to an extent is can be comical. It is important to apply some boundaries when using exaggeration as an over exaggerated animation could confuse and loose the audience’s interest.
Secondary Action
Adding secondary actions to a main action in a scene gives it more life and can even emphasise the main action. For example, a character walking could also be simultaneously speaking, singing, swinging their arms or expressing their mood through facial expressions.
Secondary Actions are more effective when used at the beginning or end of a movement as they can sometimes go unnoticed, especially facial expressions.
Appeal
Appeal is very important with cartoon characters as they capture the audience’s attention. It is important that the audience connect with your character and are convinced that the character could be real or find the interesting. Characters can be appealing through their appearance and/or their personality. An animation can also capture an audience through the story or movements which people want to see and find appealing.
Top Gun Adaptation : Completed
Here is the final outcome of Top Gun that my group made for Assessment 1 for Animation Planning.
Scene 1 - Nicole Anderson
Scene 2 - Emma Beesley
Scene 3 - Clare Hernon
Scene 4 - Lauren Kerr
Editor - Clare Hernon